Título | Lançamento | Sistema | Participação |
Donkey Kong | Julho de 1982 | ColecoVision | Project leader, design & graphics conversion |
Omega Race | 1983 | ColecoVision | Project leader, design & conversion |
WarGames | 1984 | ColecoVision | Project leader, gameplay co-designer |
4x4 Off-Road Racing | 1988 | Amstrad CPC, Atari ST, Amiga, DOS, Commodore 64, MSX, ZX Spectrum | Game design |
The Bard's Tale IV | 1991-92 | (unpublished) | Rewrite & integration |
Quake 2[2] | 9 de Dezembro de 1997 | Amiga (68k), AmigaOS 4 (PowerPC), Nintendo 64, Macintosh, BeOS, Linux, Windows, PlayStation, Zeebo | Designer & level designer |
Quake III Arena[3] | 2 Dezembro de 1999 | Linux, Microsoft Windows, IRIX, Mac OS, Dreamcast, PlayStation 2, Xbox Live Arcade | Designer & level designer |
Quake III: Team Arena[4] | Dezembro 2000 | | Designer & level designer |
Age of Empires III | 18 de outubro de 2005 | Microsoft Windows, Mac OS X, Windows Mobile, N-Gage | Artist |
Age of Empires III: The WarChiefs | 7 de março de 2006 | Windows, Mac OS X | Artist |
Halo Wars | 26 de fevereiro de 2009 | Xbox 360 | Artist & level designer |