X-Kaliber 2097
- JP: Toshiba EMI
- NA: Activision
- EU: Sony Imagesoft
- JP: Hitoshi Sakimoto
Hayato Matsuo - NA: Psykosonik
- JP: February 11, 1994
- NA: February 1994
- EU: December 1994
X-Kaliber 2097[a] is a 1994 action game published by Activision for the Super Nintendo Entertainment System.[1] It was co-developed by the Japanese studios Fupac and Winds.
The game takes place in the near-anarchic future of the year 2097, in which the world's economy has been devastated, governments have collapsed, and organized crime has gained dramatic influence. In X-Kaliber 2097, the player guides a swordsman named Slash through a side-scrolling environment. Boss encounters take place as one-on-one matches in the style of versus fighting games.
Soundtrack
![](http://upload.wikimedia.org/wikipedia/en/thumb/b/b8/SNES_X-Kaliber_2097_%28Sword_Maniac%29.png/220px-SNES_X-Kaliber_2097_%28Sword_Maniac%29.png)
X-Kaliber 2097's American soundtrack features tracks by electronic/industrial music group Psykosonik and arranged for Activision by Ali Lexa. Psykosonik's soundtrack became a prominent part of the game's marketing, and was often plugged in marketing blurbs.[2] The soundtrack is also mentioned on the game packaging, and has its own section in the game manual.
The Japanese version features music by Hitoshi Sakimoto and Hayato Matsuo, as well as a completely different storyline and script (with different names for every character) compared to the ones that were given in the English localization of the game.
Reception
Publication | Score |
---|---|
AllGame | ![]() ![]() ![]() ![]() ![]() |
Consoles + | 70%[4] |
Electronic Gaming Monthly | 6.4/10[b] |
Hyper | 70%[6] |
Nintendo Power | 3.675/5[c] |
Super Play | 68%[8] |
Total! | 71%[9] |
Video Games (DE) | 67%[10] |
Super Action | 82%[11] |
Super Gamer | 74/100[12] |
Notes
- ^ Known in Japan as Sword Maniac (Japanese: ソード・マニアック, Hepburn: Sōdo Maniakku)
- ^ In Electronic Gaming Monthly's review, three critics scored X-Kaliber 2097 6/10, two 7/10.[5]
- ^ Nintendo Power scored X-Kaliber 2097 4/5 for theme/fun, 3.8/5 for graphics/sound, 3.5/5 for play control, and 3.4/5 for challenge.[7]
References
- ^ "Nintendo" (PDF). Official release dates. Archived from the original (PDF) on July 18, 2006. Retrieved 2006-06-15.
- ^ "X-Kaliber 2097". rottentomatoes.com game info. Retrieved 2006-06-16.
- ^ Weiss, Brett Alan. "X-Kaliber 2097". AllGame. Archived from the original on November 14, 2014. Retrieved March 27, 2021.
- ^ Elvira (September 1994). "X-Kaliber". Consoles + (in French). p. 136. Retrieved March 27, 2021.
- ^ Semrad, Ed; Carpenter, Danyon; Manuel, Al; Sushi-X; Weigand, Mike (February 1994). "Review Crew". Electronic Gaming Monthly. Vol. 7, no. 2. pp. 32–46. Retrieved March 27, 2021.
- ^ Humphreys, Andrew (May 1994). "X-Kaliber 2097". Hyper. No. 6. pp. 54–55. Retrieved March 27, 2021.
- ^ "Now Playing". Nintendo Power. Vol. 59. April 1994. pp. 102–107. Retrieved March 27, 2021.
- ^ Mott, Tony (June 1994). "X-Kaliber 2097". Super Play. No. 20. pp. 40–41. Retrieved March 27, 2021.
- ^ Josse (June 1994). "X-Kaliber 2097". Total!. No. 30. pp. 40–41. Retrieved March 27, 2021.
- ^ "X-Kaliber 2097". Video Games (in German). June 1994. p. 102. Retrieved March 27, 2021.
- ^ Jay (June 1994). "X-Kaliber 2097". Super Action. No. 22. pp. 20–21. Retrieved March 27, 2021.
- ^ Ryan; Keith (September 1994). "X-Kaliber 2097". Super Gamer. No. 6. p. 43. Retrieved March 27, 2021.
External links
- X-Kaliber 2097 at MobyGames