Geometric set cover problem

The geometric set cover problem is the special case of the set cover problem in geometric settings. The input is a range space Σ = ( X , R ) {\displaystyle \Sigma =(X,{\mathcal {R}})} where X {\displaystyle X} is a universe of points in R d {\displaystyle \mathbb {R} ^{d}} and R {\displaystyle {\mathcal {R}}} is a family of subsets of X {\displaystyle X} called ranges, defined by the intersection of X {\displaystyle X} and geometric shapes such as disks and axis-parallel rectangles. The goal is to select a minimum-size subset C R {\displaystyle {\mathcal {C}}\subseteq {\mathcal {R}}} of ranges such that every point in the universe X {\displaystyle X} is covered by some range in C {\displaystyle {\mathcal {C}}} .

Given the same range space Σ {\displaystyle \Sigma } , a closely related problem is the geometric hitting set problem, where the goal is to select a minimum-size subset H X {\displaystyle H\subseteq X} of points such that every range of R {\displaystyle {\mathcal {R}}} has nonempty intersection with H {\displaystyle H} , i.e., is hit by H {\displaystyle H} .

In the one-dimensional case, where X {\displaystyle X} contains points on the real line and R {\displaystyle {\mathcal {R}}} is defined by intervals, both the geometric set cover and hitting set problems can be solved in polynomial time using a simple greedy algorithm. However, in higher dimensions, they are known to be NP-complete even for simple shapes, i.e., when R {\displaystyle {\mathcal {R}}} is induced by unit disks or unit squares.[1] The discrete unit disc cover problem is a geometric version of the general set cover problem which is NP-hard.[2]

Many approximation algorithms have been devised for these problems. Due to the geometric nature, the approximation ratios for these problems can be much better than the general set cover/hitting set problems. Moreover, these approximate solutions can even be computed in near-linear time.[3]

Approximation algorithms

The greedy algorithm for the general set cover problem gives O ( log n ) {\displaystyle O(\log n)} approximation, where n = max { | X | , | R | } {\displaystyle n=\max\{|X|,|{\mathcal {R}}|\}} . This approximation is known to be tight up to constant factor.[4] However, in geometric settings, better approximations can be obtained. Using a multiplicative weight algorithm,[5] Brönnimann and Goodrich[6] showed that an O ( log O P T ) {\displaystyle O(\log {\mathsf {OPT}})} -approximate set cover/hitting set for a range space Σ {\displaystyle \Sigma } with constant VC-dimension can be computed in polynomial time, where O P T n {\displaystyle {\mathsf {OPT}}\leq n} denotes the size of the optimal solution. The approximation ratio can be further improved to O ( log log O P T ) {\displaystyle O(\log \log {\mathsf {OPT}})} or O ( 1 ) {\displaystyle O(1)} when R {\displaystyle {\mathcal {R}}} is induced by axis-parallel rectangles or disks in R 2 {\displaystyle \mathbb {R} ^{2}} , respectively.

Near-linear-time algorithms

Based on the iterative-reweighting technique of Clarkson[7] and Brönnimann and Goodrich,[6] Agarwal and Pan[3] gave algorithms that computes an approximate set cover/hitting set of a geometric range space in O ( n   p o l y l o g ( n ) ) {\displaystyle O(n~\mathrm {polylog} (n))} time. For example, their algorithms computes an O ( log log O P T ) {\displaystyle O(\log \log {\mathsf {OPT}})} -approximate hitting set in O ( n log 3 n log log log O P T ) {\displaystyle O(n\log ^{3}n\log \log \log {\mathsf {OPT}})} time for range spaces induced by 2D axis-parallel rectangles; and it computes an O ( 1 ) {\displaystyle O(1)} -approximate set cover in O ( n log 4 n ) {\displaystyle O(n\log ^{4}n)} time for range spaces induced by 2D disks.

See also

References

  1. ^ Fowler, R.J.; Paterson, M.S.; Tanimoto, S.L. (1981), "Optimal packing and covering in the plane are NP-complete", Inf. Process. Lett., 12 (3): 133–137, doi:10.1016/0020-0190(81)90111-3
  2. ^ https://cs.uwaterloo.ca/~alopez-o/files/OtDUDCP_2011.pdf On the Discrete Unit Disk Cover Problem
  3. ^ a b Agarwal, Pankaj K.; Pan, Jiangwei (2014). "Near-Linear Algorithms for Geometric Hitting Sets and Set Covers". Proceedings of the thirtieth annual symposium on Computational Geometry.
  4. ^ Feige, Uriel (1998), "A threshold of ln n for approximating set cover", Journal of the ACM, 45 (4): 634–652, CiteSeerX 10.1.1.70.5014, doi:10.1145/285055.285059, S2CID 52827488
  5. ^ Arora, S.; Hazan, E.; Kale, S. (2012), "The Multiplicative Weights Update Method: a Meta-Algorithm and Applications", Theory of Computing, 8: 121–164, doi:10.4086/toc.2012.v008a006
  6. ^ a b Brönnimann, H.; Goodrich, M. (1995), "Almost optimal set covers in finite VC-dimension", Discrete & Computational Geometry, 14 (4): 463–479, doi:10.1007/bf02570718
  7. ^ Clarkson, Kenneth L. (1993-08-11). "Algorithms for polytope covering and approximation". In Dehne, Frank; Sack, Jörg-Rüdiger; Santoro, Nicola; et al. (eds.). Algorithms and Data Structures. Lecture Notes in Computer Science. Vol. 709. Springer Berlin Heidelberg. pp. 246–252. doi:10.1007/3-540-57155-8_252. ISBN 978-3-540-57155-1.